Star wars battlefront 2 yavin 4

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With the number of CPs and distance they are at it was a bit of a chore, honestly. It could be that or since they weren't moving at all I had to routinely check every enemy command post to see if they had respawned there yet.

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There didn't appear to be any planning(a bot might go to fight but once the fight was done they would never move again) and there didn't seem to be many spawning. Though it classifies as a map with multiple modes it sems the focus was Conquest only, as Assault seemed lacking. Command flyers aside there are few vehicles, but they wouldn't be able to get in and out because of the walls anyway.

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If you're Boba Fett or some other jet class you can even jump on the enemy transports while they are landed within the complex and see how long you can stay on after takeoff.

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Surely, the rebels lost because of my mad skillz. There are ground transports for both teams in this game flying around and though I did see a gunship crash into the hills/trees once or twice it doesn't seem to be too much of a drawback. Command posts surround a large stone complex, containing a number of temples in which the rebels have taken refuge as they shuttle off the survivors of the 501sts attack. As you might expect from Darthdaddy (from his short but impressive record) this map is quite a joy to play.